Devlog #2


Decided to improve the patrol script from the previous prototype by adding nodes for the AI to patrol and go idle between instead of having the patrol be clamped in relation to the camera, the playtest for this prototype went much better than the previous one since there was no major bugs and there was more actual gameplay to the show off the patrol mechanics unlike the first prototype along with slightly better assets. I want to see if I can implement enemies patrolling in a 3D game for the next prototype along with a much better hiding mechanic than the first prototype, I wanna play with stealth and verticality and see if I can make a "run and hide from monster" type horror game but with actual effort put into the level design, whether I go with that or a simple puzzle platformer remains to be seen, if I do go that route I would like to implement a grappling hook into the game, will discuss with Callum. My initial project goal with this prototype was to go even further off kelter from my original vision by adding combat to the game but unfortunately there wasn't enough time to implement that.

Leave a comment

Log in with itch.io to leave a comment.