Devlog #1


Development started on October 2nd, went with a platformer with combat type of vision in mind, hiding from murderous unicorns in a platformer certainly seems like a corrupted vision of the horror platformer I had in mind. 

Decided to add a rudimentary health system to elude to the survival horror aspect I would have wanted to add into the game if I had my way. 

Discussed with Callum what kind of designs I should go with that would be simpler to implement instead of a unicorn,  settled on murderous teddy bears instead. Added blood splatter to teddy bears to convey they should be avoided and added patrol patterns to them.

Files

KillerTeddyPrototypeBuild.zip Play in browser
Oct 04, 2023

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